Reviewed · ESCAPE ROOMS & TREASURE HUNTS
Outbreak Escape Room
Bring your sharpest team. Outbreak Escape Room in Copenhagen turns a deadly pandemic into a fast-moving puzzle challenge, with 75 minutes to finish a cure that could save mankind. I like the private room, since your group can work without strangers, and I like the extra game time, which is 25 percent longer than a usual escape room. The main catch is simple: the activity is non-refundable, so choose your date and start time carefully.
The experience lasts about two hours once you include the briefing and ending. That makes it a useful rainy-day plan, a lively team activity, or a compact evening outing before dinner. The setting is built to handle 10 identical rooms at once, so the venue can host up to 60 people, though your booking remains private.
In This Review
- Key points to know before booking
- Aldersrogade 6A: starting the mission in Copenhagen
- The opening briefing and the pandemic story
- Seventy-five minutes of puzzles and teamwork
- Decoration, costumes, and the mood of the room
- A host can make or break an escape room
- Family groups and company teams
- What the two-hour schedule really means
- Is $356.71 fair for up to six people?
- The practical details that matter
- Who should book Outbreak Escape Room?
- Should you book it?
- FAQ
- Where does Outbreak Escape Room take place?
- How long does the experience last?
- How many people can join one booking?
- Is the escape room private?
- Is the experience offered in English?
- What is included in the price?
- Are drinks included?
- Is parking available?
- Can I cancel or change my booking?
Key points to know before booking

- A 75-minute game gives you more solving time: The central challenge lasts longer than the usual escape room session, giving your group more room to test ideas.
- Your group gets a private room: Only your own party participates, with a dedicated guide and game master.
- The pandemic storyline gives the puzzles a clear purpose: You are not simply hunting for random codes. You are trying to complete a cure.
- Copenhagen’s largest escape-room setup can host 60 people: Ten identical rooms make this practical for large company outings and family groups.
- Kassandra receives repeated praise for her hosting: She is described as patient, helpful, professional, and good at making groups feel comfortable.
- The total visit takes about two hours: Allow time for the introduction, the 75-minute game, the ending, and a team photograph.
Aldersrogade 6A: starting the mission in Copenhagen

You meet at Aldersrogade 6A, 2100 København, and the activity finishes at the same place. The venue is near public transportation, which is helpful because an escape room works best when nobody arrives stressed after circling for a parking space.
If you drive, street parking costs DKK 9 per hour. Since the full experience takes about two hours, remember to allow for the briefing and finish rather than only the game clock. You can also request your preferred start time in the special requirements box when booking, but confirmation remains subject to availability.
The mobile ticket keeps entry straightforward. You should receive booking confirmation within 48 hours, so do not leave this until the last minute if your Copenhagen schedule is tight. The activity is offered in English, making it suitable for English-speaking groups visiting Denmark.
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The opening briefing and the pandemic story

The first part sets up the mission. Your group is trying to finish a cure for a deadly pandemic, which gives the puzzles a little more urgency than a generic locked-room theme. You are working against the clock, but the story gives that clock a reason to matter.
A dedicated guide or game master runs your session. This is important in an escape room because a good host can explain the rules clearly, watch your progress, and help when the team has stalled without simply handing you the answer.
The atmosphere begins before the puzzle solving. One review praises Lasse for making the experience memorable and mentions a cool cloak to wear. That detail suggests the venue uses costume and decoration to help you settle into the role, rather than dropping you into a bare room with a padlock and a timer.
The hosts also seem to adjust well to different types of groups. Kassandra is repeatedly praised for being patient, helpful, and professional. One group arrived late because it was large, and she waited kindly. That does not mean you should plan to be late, but it is reassuring if your party has several people coming from different parts of Copenhagen.
Seventy-five minutes of puzzles and teamwork

The main game runs for 75 minutes. That extra 15 minutes compared with a 60-minute escape room can make a real difference. You have more time to understand the room, divide tasks, recover from a wrong turn, and let quieter members contribute.
The goal is to solve puzzles and finish the cure. Specific puzzle mechanisms are not provided, so I would not promise a particular mix of locks, scientific tests, hidden compartments, or mathematical problems. What you can expect is a team-based challenge in which observation, communication, and persistence matter more than any single person being a puzzle genius.
The best way to play is to say everything out loud. If you find a number, object, clue, or pattern, show it to the group instead of quietly trying to solve it alone. Escape rooms reward teams that share information quickly, not teams with one person doing all the work.
You should also give each clue a fair chance before declaring it useless. A failed idea is still useful if it tells you what not to try. With 75 minutes available, your group has enough time to pause, reorganize, and try a different approach.
Several comments describe the room as challenging enough that an extra 30 minutes would have helped. That is both praise and a warning. You may not finish the cure, especially if your group is new to escape rooms. The fun comes from the problem solving itself, but anyone who wants a guaranteed victory should adjust expectations.
Decoration, costumes, and the mood of the room

The room’s decoration receives specific praise for adding to the feeling from beginning to end. That matters because escape rooms depend on atmosphere as much as on their clues. A nicely dressed room makes you pay attention to the story and gives ordinary objects a possible role.
The cloak mentioned in one experience adds a playful touch. It may not matter to serious puzzle fans, but it can help children and first-time players relax. The theme also gives your group something to talk about afterward, even if the final combination remains stubbornly out of reach.
Do not expect a quiet museum visit. This is an active group game, with discussion, guesses, time pressure, and plenty of chances for someone to announce an idea that sounds brilliant for five seconds. That is part of the charm.
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A host can make or break an escape room

The strongest praise is aimed at the hosts, particularly Kassandra. She is described as amazing, patient, super helpful, and excellent as a guide and game master. Those comments point to one of the most important parts of an escape room: the human support around the puzzle.
A host needs to give enough help to keep the game moving while allowing the group to feel that it solved the challenge itself. The available feedback suggests Kassandra handled that balance well. She also helped make younger children feel comfortable, which is useful for family groups.
Lasse also receives a positive mention, especially for the cloak and the way he helped make the session memorable. Since host assignments can vary, you should think of these names as examples of the venue’s praised staff rather than a guarantee that one particular person will run your session.
The group photos are included. A picture of all teams is sent to you afterward, giving you a simple souvenir of the day. That is a small feature, but it is especially handy for work groups who want a record of the outing without arranging a separate photographer.
Family groups and company teams

The room can suit a wide range of groups, but the best fit is a party that enjoys talking through problems together. Families, friends, birthday groups, and workplace teams can all find a reason to book it.
A family with children aged three and six enjoyed the puzzles and theme, and the host helped the girls feel comfortable. That is encouraging for parents, though children must be accompanied by an adult. The information does not set a minimum age, so parents should use their judgment based on their children’s patience, reading ability, and comfort with a time-limited game.
For company outings, the large setup is a major advantage. Ten identical rooms can operate at once, allowing up to 60 people to participate. Your own booking remains private, and the format naturally reveals how colleagues communicate, share tasks, and respond when a solution is not obvious.
One team described the activity as bringing out skills and forms of intelligence that colleagues had not known about each other. That is a useful way to view the experience. It is not just entertainment, and it is not a formal workplace assessment either. It is a playful situation that can show who notices details, who organizes information, and who keeps the group calm.
What the two-hour schedule really means

The headline game time is 75 minutes, but you should plan for about two hours at the venue. The visit includes an introduction before the game and an ending afterward. The team photograph is also part of the included package.
That timing makes Outbreak easy to fit into a Copenhagen day. You can schedule it as a stand-alone indoor activity or use it as a break between sightseeing stops. Since it ends where it begins, you do not need to arrange a separate return transfer.
The longer game is the main value here. A 60-minute session can feel rushed if your group spends the first 15 minutes learning how the room works. With 75 minutes, you have a little more breathing space, though the challenge can still run out the clock.
Alcoholic drinks are available to purchase, but they are not included. I would treat that as an optional extra rather than part of the activity itself. The important cost is the booking price and any transport or parking expense.
Is $356.71 fair for up to six people?

The listed price is $356.71 per group of up to six. If six people attend, that works out to about $59.45 per person. For a private, guided activity lasting about two hours, that is a reasonable price for a special group outing, particularly when you value the 75-minute game and the included team photograph.
The calculation changes for smaller parties. Four people would pay about $89.18 each if the full group price remains the same, while two people would carry a much larger share of the cost. The format makes the most financial sense when you bring five or six people.
You are also paying for privacy. Your group does not have to solve puzzles alongside strangers, and the dedicated host can focus on your team. That is valuable for families, work groups, and friends who want the room to feel like their own shared challenge.
The price is less appealing if your main goal is guaranteed success. Some groups may need more than the 75 minutes available, and the activity cannot be refunded or changed after booking. I would book it for the quality of the shared experience, not simply for the satisfaction of escaping.
The practical details that matter
Children must be accompanied by an adult, and most people can participate. The activity is near public transportation, and the meeting point is also the end point.
The experience is private, so only your group takes part. It is offered in English, and you can state your preferred start time when booking. Confirmation can take up to 48 hours and depends on availability.
The cancellation rule deserves attention. This experience is non-refundable and cannot be changed for any reason. If your Copenhagen plans are uncertain, wait until you are confident before paying.
Because the venue accepts large groups across 10 identical rooms, it is especially useful for organized company events. A small private group can also book, but the per-person value improves as you approach the six-person limit.
Who should book Outbreak Escape Room?
I would choose this for friends who enjoy puzzles, families looking for an indoor activity, and colleagues who want a structured activity that encourages teamwork. It also fits visitors who want something different from museums, canals, and restaurant stops.
First-time escape-room players should not worry about lacking experience. The dedicated game master and longer 75-minute session give you support and time to learn as you go. Still, you should enjoy group problem solving and accept that the cure may remain unfinished.
I would be more cautious about booking for a party that dislikes time pressure, gets frustrated when clues are not immediate, or expects a passive show. This is a hands-on activity. You will need to communicate, inspect clues, and keep trying.
Should you book it?
Book Outbreak if you want a private Copenhagen activity with a strong theme, a generous 75-minute game, and a host-led experience. The repeated praise for Kassandra, the attractive decoration, the costume detail, and the team-focused format all point to a polished outing rather than a bare room of locks.
Bring five or six people to get the best value from the $356.71 group price. Pick your time carefully because the booking cannot be refunded or amended. If your group would rather laugh, investigate, and work through a challenge together than chase a guaranteed victory, Outbreak is a very good choice.
FAQ
Where does Outbreak Escape Room take place?
It takes place at Aldersrogade 6A, 2100 København, Denmark. The activity ends back at the same meeting point.
How long does the experience last?
The full experience lasts approximately two hours, including the introduction and ending. The main escape-room game lasts 75 minutes.
How many people can join one booking?
The listed price covers a private group of up to six people. The wider venue has 10 identical rooms and can accommodate up to 60 people at the same time.
Is the escape room private?
Yes. This is a private activity, so only your group participates in the room.
Is the experience offered in English?
Yes. The activity is offered in English.
What is included in the price?
The price includes a private escape room, a dedicated guide or game master, and a picture of all teams that is sent to you.
Are drinks included?
No. Alcoholic drinks are not included, though they are available to purchase.
Is parking available?
Street parking is available at a cost of DKK 9 per hour. The venue is also near public transportation.
Can I cancel or change my booking?
No. The experience is non-refundable and cannot be changed for any reason. You can provide a preferred start time when booking, but confirmation is subject to availability.
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